EDITORIAL NOTE

Warhammer 40,000 11th edition launches Saturday 20 June 2026. The Archive is pausing weekly data ingestion (Performance pulls, ELO updates, Attention snapshots) through the transition and resuming with the first post-launch competitive weekend. Existing W23 data remains visible on every signal; the next data cycle lands the week of 3 July 2026, capturing tournaments held on 27–28 June — the first competitive weekend of 11th edition play. The Editor is using the gap for site refinements.

MATRIX CAPTAIN DECISION ARCHIVE CHTT 2026 ROUND 3
SINGLE-CAPTAIN ENTRY

Sourced from Riley Tremblay, pairings captain for Blunt Force Trauma, via structured intake. The opposing team is identified from public tournament record; its list characterizations are Riley’s read as the opposing captain saw them on the day.

SINGLE-CAPTAIN ROUND WALKTHROUGH
THE ROBBERY
CHTT · MAY 2, 2026 · ROUND 3 (DAY 1 FINAL) · 8-PLAYER WTC-STYLE FORMAT
PRE-ROUND
BFT 1-0-1 · BDE 2-0-0
BDE UNDEFEATED · BFT NEEDED THE WIN TO CLEAR THE FIELD
FINAL SCORE
BFT 135 — 25 BDE
+110 aggregate · 7 wins / 1 loss · the largest result of BFT’s CHTT run
THE ROUND IN ONE LINE
BFT · Two pairing blunders — both producing near-max wins
BFT · Soft spot (EC/DW/GSC) finally resolved
BFT · Opponent fumbled the table on the Custodes game
BFT · A roster with seven positive matchups absorbs the dance
“We came out of pairings feeling like we just committed a robbery. Seven positive matchups, and a squad that understood their assignment.”
— RILEY (BFT)

DECISION SUMMARY

BFT entered 1-0-1 — a draw and a win, mid-pack. The Round 3 pairing put them against BDE at 2-0-0, an undefeated team and one of the stronger fields at the event, carrying what Riley dryly called “a modest 8 Defilers to tackle.” BFT’s goal was explicit: beat the undefeated team, knock it down the standings, and clear BFT’s own path to contend.

They did, conclusively: BFT 135, BDE 25. A 110-point aggregate margin, seven games to one — the largest result in BFT’s CHTT run. But the entry is in the Archive for a more specific reason than the scoreline. Round 3 is the round where two pairing decisions Riley honestly calls “blunders” still produced near-maximum wins — because BFT’s roster had so many positive matchups available that even a disrupted plan landed somewhere good. And it is the round where the soft spot the Round 2 entry flagged finally resolved: the three BFT players who had struggled across Rounds 1 and 2 each got the matchup their list was built for, and each posted big.

THE TEAMS

Blunt Force Trauma (BFT). Pairings captain: Riley Tremblay (Thousand Sons). Roster unchanged across the event:

  • Astra Militarum, Grizzled Company — JagAll-comers, stable first defender that gets positive matchups on table pick.
  • Chaos Space Marines, Renegade Raiders — TimA Rhino-heavy blunting attacker.
  • Necrons, Starshatter — DevinTurbogreed Triple C’tan; the “Princess” slotted into a chosen matchup.
  • Deathwatch, Black Spear Task Force — Kasra5 Kill Team brick; targets infantry builds, scores stably.
  • Genestealer Cults, Outlander Claw — Stu20-Bike Triple Grinder; a stable blunter against T3 armies.
  • Thousand Sons, Warpforged Cabal — RileyTriple Prince Triple Defiler; Riley’s own list, the threat-piece.
  • Drukhari, Spectacle of Spite — JBTriple Scourge; built to attack light boards.
  • Emperor’s Children, Coterie of the Conceited — FrançoisDouble Defiler Double Prince — aggressive.

Opposing team (“BDE”). Roster as Riley characterized it:

  • Chaos Space Marines, Renegade Raiders — PhilAbaddon and Defilers.
  • Adeptus Custodes, Talons of the Emperor — AJGuard and Allarus bricks.
  • Emperor’s Children, Coterie of the Conceited — JeanDefilers and Princes.
  • Necrons, Awakened Dynasty — Liam BathKing, C’tan, Wraiths.
  • Astra Militarum, Recon Element — CharlieA Recon body-spam list — the army BFT’s GSC was built to pin.
  • Death Guard, Plague Company — ZachMortarion and Defilers.
  • Thousand Sons, Warpforged Cabal — StephA near-mirror of Riley’s own list.
  • Blood Angels, Sons of Sanguinius — PatrickDeath Company and Sanguinary Guard.

PRE-ROUND MATRIX · BFT VIEW

Riley’s pre-round matrix-up on the −2 to +2 scale (positive = BFT-favoured). The eight realized matchups carry a ♦ marker. Published in full per the Archive’s default-publish editorial policy.

Phil
CSM
AJ
Custodes
Jean
EC
LiamBath
Necrons
Charlie
ReconAM
Zach
DeathGuard
Steph
TSons
Patrick
BloodAngels
Kas
DW
+1
+1
0
+2
−2
−1
−1
0
Tim
CSM
0
+2
+1
−1
+1
0
−2
+1
Devin
Necrons
+1
+1
0
+1
−2
+1
0
+1
Jag
AM
0
+1
0
+1
−1
+1
0
+1
Stu
GSC
0
0
−2
−2
+2
0
−1
−1
Riley
TSons
+1
+2
+2
+1
+1
0
−2
+2
JB
Drukhari
+1
+2
+1
0
−2
+1
+1
+1
François
EC
+1
+1
−2
+1
+2
0
−2
+1
−2 very bad −1 bad 0 even +1 good +2 very good ♦ = realized matchup

This is the greenest matrix of BFT’s CHTT run — far more positive cells than red. The AJ-Custodes column is almost all green (a +2 for both Tim and Riley), which is why Riley calls the dance a “robbery.” The two genuinely hard columns are Charlie’s Recon Guard (the army BFT’s GSC was built to pin — note Stu’s +2 there against −2s elsewhere in that column) and Steph’s Thousand Sons mirror, where BFT expects little edge against a near-copy of Riley’s own list.

TAGS
single-captain entry roster depth blunders absorbed pin table pick soft-spot resolved backward-induction round walkthrough
SOURCES
› Riley’s filled round-3 intake workbookdocs/captain_submissions/riley_chtt_round 3_Workbook.xlsx
› Source pairing matrixBFT INTERNAL WORKING DATA
› CHTT Round 3 standingsEVENT SOURCE